Wayscriber
Real-time screen annotation for Linux and Wayland, inspired by ZoomIt. Draw over any app, zoom into details, keep persistent boards.

Software Architect · AI Builder
I design systems and ship them myself, and I was building them from scratch long before AI could help.
Architect and builder in one person: whiteboard to production, no handoff chain. Client work is .NET, AI integrations, and platform rebuilds; my own time goes into open-source tools for the Linux desktop. Coding agents do most of the typing now. I make the calls they can't.
Launch velocity
6-10 weeks
From "okay, we know what we're building" to live.
Product engagements
12+ teams
I've been the go-to engineer for a dozen product teams.
Launches delivered
50+ releases
From first commit to production, across SaaS and internal tools.
Tools I build for the Linux desktop, mostly Wayland and Omarchy. Local-first, keyboard-friendly, open source.
Real-time screen annotation for Linux and Wayland, inspired by ZoomIt. Draw over any app, zoom into details, keep persistent boards.
Screen recording for Omarchy and Hyprland, built on GPU Screen Recorder. Adds session recovery, menus, and bar integration.
A keyboard-driven cockpit for Omarchy: media controls, system metrics, quick settings, clipboard history, and notes.
Roslyn analyzers that catch real reliability and performance mistakes in C#, ASP.NET Core, and EF Core code.
Plus annotation overlays, a keystroke HUD, worktree and TOTP helpers, and a shelf of Omarchy bar plugins. Browse the full index
Platforms I architected and built, mostly as the single accountable engineer. The full history, every role and every case study, lives on the CV page.
A self-hosted case-learning platform that makes the path from evidence to judgment inspectable, from released sources and typed citations through immutable submissions, assessments, and revisions.
A fully on-prem retrieval-augmented assistant that answers staff questions from company documents, with real citations and an honest "it is not in the documents" when the answer is not there.
A browser-based real-time multiplayer platform with seven games, skill-based matchmaking, persistent progression, and live social play.
Twenty years of it, from a mobile portal in 2005 to Deutsche Telekom's cloud migration. Read the CV
Brief projects, deep rebuilds, or a second opinion on your roadmap? Feel free to reach out. Email is fastest, but the form below goes straight to me as well.
ibro@ibro.me
Location
Mostar, Bosnia and Herzegovina